Water to Water2021
Water to Water is an interactive experience revealing the different ways that our anthropomorphic actions are entangled with other facets of life. Through a process of repurposing, a plastic bottle has been turned into a device that is used to navigate this exploration. Taking the user on a journey through the various stages of the bottle’s life cycle, the orientation of the object controls which stage the user chooses to explore and unveils complexities that are obscured by its simple presentation
Using a plastic bottle as the subject of focus, the project uses a playful approach that aims to alter people’s understanding of the products they buy and the impact that their consumption has on the natural environment. By revealing the harmful processes associated with the object, the experience aims to promote a more holistic style of living that accounts for the whole biosphere in the decisions we make.
View the full demonstration
Physical Computing | UX Design | Experience Design
Creating an experience that was both informative yet immersive, I aimed to work against the usual restraints of web based interactions. The interface is designed to feel in depth and game-like to help the user feel as if they're being taken on a journey, unbound by the borders of the screen.
Fitting the plastic bottle with the wireless accelerometer.
The video on the left exemplifies the use of accelerometer data to control the cursor, whilst the video on the right is a demonstration of collecting wireless serial data in the web browser - of which would be used to determine the orientation of the rendered plastic bottle.
Concept Developments: Extracts